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For those who are used to it, get it as quickly as possible on Stage 1 and use it thereafter until at least Stage If you have a Double Fighter and it gets destroyed by accident, restore it until Stage 12 or above. Is the increased target area a liability? No, it actually helps you stay alive, for not many enemy ships make it through the entrance stage if you use your doubleship to its fullest most ferocious capabilities.

Note that when you free a captured Fighter, any enemies in mid-dive will return to formation. While this is happening, you have a free shot at the whole formation. Your captured Fighter will be suspended in mid-space spinning. It is invulnerable to your shots at this point and can not be destroyed until it joins you. Pick off as many enemies as possible in the formation. The Double Fighter gives you more firepower than a single Fighter.

Use it wisely and watch your score grow. The most important part of Galaga strategy is anticipation. In order to play effectively, you need to know where the enemies will appear and how they will move before they get there. This knowledge--combined with firepower of the Double Fighter--will allow you to finish each Stage quickly and efficiently.

The way that the enemies come onto the screen is called their entrance pattern, and the entrance pattern is always the same for a given Stage.

There are three different entrance patterns. Before looking at the order they appear in, let's look at the features of each one. First entrance pattern The first entrance pattern is the most difficult because it is the only pattern where enemies will enter from both sides of the screen at the same time.

The enemies enter single file in short rows. The best place to fire from in this entrance pattern is the center of the screen, where both sets of enemies will cross above you. This is also the safest place to be, because the enemies will drop bullets as they come onto the sides of the screen. Second entrance pattern In the second entrance pattern, the enemies enter from one side of the screen at a time in double-width rows.

The first group will enter from the left, so position your ship one ship's width in from the left edge of the screen and wait for them. Third entrance pattern The third entrance pattern is similar to the second. The enemies enter from one side at a time, starting from the left. But instead of two rows moving together, they appear in a single long row. As in the second pattern, you should wait near the left edge of the screen for the first group of enemies. After the start of each entrance pattern, the general strategy is always the same.

Anticipate the entrance of each group, and kill as many of the enemies as possible before they move into formation. Then move across the screen under their bullets to get in position for the next group.

Fire constantly as you move across the screen to clear out the enemies already in formation. If you eliminate most of the enemies in each group before they reach the formation, there will only be a few bugs left after the last group as entered. You'll have to destroy these individually, but this is the only time you need to aim your shots. In the first two Stages, you won't need to worry too much about entrance patterns because the enemies aren't very aggressive yet.

Just try to acquire a Double Fighter so you'll have it going into the first Challenging Stage. A Challenging Stage comes after each set of three entrance patterns. The only exception to this is the first set, where the third entrance pattern is skipped. Stage 3 is the first Challenging Stage. After Stage 3, the set of four different Stages entrance patterns 1, 2, and 3, and a Challenging Stage repeats over and over.

At the start of the first Challenging Stage, position your ship in the exact center of the screen. From this position, you should be able to get all of the enemies in the first Challenging Stage without moving. In fact, it is possible to shoot all of the enemies in this Stage just by holding the fire button down. If you miss any enemies, you'll get another chance to hit them when they retreat off the top of the screen.

Move back to the center immediately after chasing any missed bugs, so you'll be ready for the next group. The second Challenging Stage can also be cleared from the center of the screen. After that, the Challenging Stages require you to move around more. Each Challenging Stage has five groups of enemies, so there will be up to five different positions you must fire from.

Once you have found a position that works for a given group of enemies in a given Challenging Stage, always return to that position for that group. Eventually, you will develop your own set of position for each Challenging Stage. Starting with the second repeat of the entrance patterns Stage 4, 5, and 6 , special bonus enemies begin appearing. A Bee will begin pulsating and move out of formation to change into a short row of transforms. In Stages 4, 5, and 6, the transforms are yellow Scorpions, and shooting all three will earn you a 1, point bonus.

In the next repeat of the entrance patterns, the transforms are the green Spy Ships from Bosconian, and a set of three is worth 2, points.

The next repeat of the entrance pattern has Galaxian Flagships for transforms, and sets of three are worth 3, points. After that, the three different transforms repeat in the same order. Transforms are always worthwhile targets because they are not very aggressive and are worth more than the other enemies.

However, the third set transforms very quickly, so be cautious about those. The Galaga enemies can be made to stop firing for an entire game by the following trick. Additional information Published by goatgame. Published by goatgame. Approximate size Age rating For ages 10 and up. This app can Access your Internet connection. Permissions info. Installation Get this app while signed in to your Microsoft account and install on up to ten Windows 10 devices.

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