Which would also be more enjoyable gameplay. Illbleed was set in an amusement park filled with lethal traps. And it applied exactly the same fun-reversal technique to the rest of the game. Instead of charging forward to do battle with evil, the only way to proceed was laboriously and tediously checking every single step for traps. A much better strategy for anyone actually trapped in a horror movie, but the absolute worst strategy for anyone trying to enjoy a video game. If a first-person shooter applied Illbleed mechanics, it would start with a gun license application, feature a real-time three-week application process, and then send you to jail after firing your first shot.
And that would still feel less tedious than this game. Death Race desperately wanted to be controversial, but someone drawing Carmageddon on a blackboard would have been scarier because at least they could create an awful screeching noise. Hitting pedestrians turned them into impenetrable tombstones so that both you and they slammed to a dead stop. Druuna is a pornographic space comic character whose only function is finding new life and flinging her post-apocalyptic panties at them.
Her comic reads like someone thought sex was how you shake hands, and the game plays like someone loaded those scripts into a computer without bothering to convert it into code first.
No gaming character has ever been so titular. You might think the only fear in this game is somebody walking in and catching you playing it, but it strikes at the scariest thing any gamer could imagine: screwing with your save files.
Because Druuna screws everything. Saving your progress damages your health, which means you have to choose between making it impossible to proceed or being forced to replay whole swathes of the game. And playing this more than once is a nightmare more terrifying than facing Freddy Kreuger on bad acid. Chiller featured the worst-judged gore in gaming history. But still took ages to die. This game tried to invent the Saw franchise two decades early.
Most US arcade owners refused to stock it. And even the resulting drunken nightmares will have more control schemes. Read More: 50 Underrated Xbox Games.
Your only reward for helping your character escape the monster for an entire level is watching them get killed at the end, then taking over another equally-doomed nobody in the next.
I love when a game turns these visible scares into an actual threat, and this is one of the absolute best examples of that technique.
I almost thought about leaving this classic horror gaming moment off the list for the sake of variety, but, when you really get down to it, the moment that the camera changes in that famous Resident Evil hallway just in time for you to see a dog jump through the foreground window really is a masterful scare. The way that the game uses that sudden camera change to establish a new threat that is both behind your character and directly in front of the player is just brilliant.
Well, few WTF scares in video game history have come close to topping the moment in Silent Hill 2 when we walk into a room and see the monster known as Pyramid Head violently assaulting mannequin creatures. The Falling Woman is a mysterious figure who seemingly committed suicide and is forced to constantly relive her death. Even worse, the aftermath of her actions has left her with a twisted form that her spirit uses to chase you across the room. At that moment, the Xenomorph will tear that locker open and instantly kill your character as you do everything in your power to avoid screaming.
Are you confident enough in your ability to spot its movements to make that bold leap into its potential path? This moment is incredibly terrifying on a conceptual level alone, but what I really love about this sequence is that it also serves as an elaborate physics puzzle that makes an already daunting scenario feel that much more intimidating.
To put it another way, P. Matthew Byrd SilverTuna Matthew Byrd is a freelance writer and entertainment enthusiast living in Brooklyn. When he's not exploring the culture of video games, he's wishing he had a…. Skip to main content area. From swamp folk to needles in the eye, these are the scariest moments in horror gaming history.
Dinner With the Cannibals — The Walking Dead: Season One After an explosive opening episode, The Walking Dead: Season One seemingly slows things down a bit by taking you to a dairy farm where your wounded party finally gets to enjoy a few moments of rest as well as some much-needed hot meals.
Join our mailing list Get the best of Den of Geek delivered right to your inbox! The Ladder — F. The Dog Jumping Through the Window — Resident Evil I almost thought about leaving this classic horror gaming moment off the list for the sake of variety, but, when you really get down to it, the moment that the camera changes in that famous Resident Evil hallway just in time for you to see a dog jump through the foreground window really is a masterful scare.
Seeing Lisa in the Hallway — P.
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