War wind pc game download




















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War Wind. Der Wi Developer's Description By Strategic Simulations. In War Wind, an ancient alien world teeters on the brink of anarchy, the winds of change threatening to blow civilization asunder. For centuries, four races have tolerated a precarious social and racial balance, but now a new order is in the wind. War Wind allows you to view this epic racial struggle through the eyes of all four races. The game supports network and modem play.

Full Specifications. What's new in version. Release December 5, Date Added March 4, Operating Systems. Operating Systems Windows, Windows The scenery is a dead ringer for the Warcraft stuff, the fog of war works in the same way and even the trees look the same.

On the other hand, the creatures are a little different. And there arc loads more units and all kinds of little, well, extras. There are differences too. For a start you have to hire units rather than create them from scratch and occasionally you don't get the ones you need.

However, you can retrain advanced units of one type so that they become another type, which certainly adds to the strategic side of the game. You can choose from four races in single and multi-player modes. Top of the tree are the strong, technologically advanced Tha Roon, but they're expensive and you don't get many of them to the pound.

Special units include Assassins, Jump Troops limited range airborne and Psionics. Next come the Obblinox, hard-fighting, tough thugs that are slow and stupid. Their special units are Agents, Bikers and the tank-like Colossus. Familiarity Breeds Contempt, Or So they say. Surprisingly, this is not the case. There are so many things to do in this game that you'll be very grateful you can do all of them with a minimum of fuss. It's a bit like playing an extremely good Quake clone that has the good sense to use all the same keys players are used to playing with in Quake itself.

Full marks for the interface then, although whether you'll think the same of Warwind2's graphics is really a matter of taste. Forget the graphically-stunning explosions you see in games like Total Annihilation, or the sophisticated veneer of Red Alert.

In graphic terms, we're talking functional with a capital 'F' - think of the stuff the Bitmap Brothers were churning out before everyone discovered 3D Zis a particularly good example. In fact, this game wouldn't look entirely out of place on the Amiga. But being the dedicated gaming funsters that we are, we're not interested in the graphics, are we? Of course not. As gaming connoisseurs we want to know what the gameplay is like, and whether or not we're going to be burning the midnight oil as a result of Warwind2s addictive charms.

Let's get on to that then. The biggest difference between Warwind 7 and the sequel is the addition of human units. Two of the races are made up entirely of humans, and to be honest, these are the ones you'll probably want to play with.

It's somewhat easier to identify with humans than weird aliens - a fact which hasn't escaped the attention of Blizzard, who are including a human race in Stareraft for exactly this reason. Gameplay is pretty much what you'd expect from a game of this type, but there are some very nice touches.

For example, you can choose which of your leaders will guide your troops through each mission. Each leader has specific skills or magic abilities that affect your units during battle. There's a wide variety of units, which can be upgraded when you build certain structures, and their skill levels can be increased which enables them to build better structures. Perhaps the biggest point in Warwind 2's favour is the high replay value.

Personally, I'd rather have a game with four short, varied campaigns than one very long and potentially repetitive one. My only criticism is that unit selection can sometimes be a confusing and frustrating exercise, due to the fact you have to deselect units you're currently controlling in order to select new ones. Apart from that, Warwind 2 is a competent, reasonably refreshing addition to an overcrowded genre.



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